March 10, 2006

Cityscape. (Flash) Build a city with 18 available components. The order in which you employ those components determines how they'll interact and how far the city will develop. There's one correct order that will score the full amount of points. Similar to the Grow games (also Flash). (via dalryaug) (crossposted to MeFi)
  • Very cool!
  • I think I must have chosen the wrong order. My miners are too hung over to go to work, the school kids won't leave the theme park, and LeRoy keeps fucking my sheep.
  • I love, I love, and as always I need answers please someone the answers! Seriously, I suck at these games, but want to see the flowering beautiful city that I apparently can't get by wanting to give my citizens all the necessary basic services like health before army bases, hmpf.
  • and there goes the morning productivity! Some profession grumblings regarding the development order, but they would be spoilers. A Google search will get you the answers.
  • Ah merci, some googling and I found the answers. Cute, but the animation of Grow is cuter. And now I have a powerful urge to play Sim City but I don't have any versions of it here. Hee hee.
  • Someone on MeFi posted a link to an analysis and solution for Cityscape. (Scroll down to spoil.)