October 26, 2007

The Four Rooms of Kharon is another escaper game, though this time there are four rooms instead of one. The game has a dark, gritty atmosphere with high tech/genetic engineering themes. The game is meant to inform as well as entertain, and has lots of information packed into it for those interested in genetic concepts and famous geneticists. Some commenters on the game had problems with the camera angles. I did not, but thought it worth mentioning that some camera angles are not appropriate for all Monkeys. Player discretion is advised. Stuck? Frustrated? Want to give the poster a good kick for mentioning this thing in the first place? Don't worry! We has walkthrough.

Also in the "yet another escape game what the hell is Christophine's obession with these things" category is Daymare Town. It features hand-drawn graphics and a mysteriously deserted town to explore and try to get out of. The game's creator, Mateusz Skutnik, has given Daymare Town a very different look and feel from his previous efforts in the Submachine Series and Covert Front. He warns that this game has the most difficult puzzles he has devised so far and it is for "advanced" point-and-click gamers only.

  • Do they turn out to be dreams? 'Cause that ticked me off last time. ;)
  • I couldn't handle this thing. The interface is slick but frustrating. I need to be sucked in quickly and greeted with some kind of success very early on – otherwise I just get bored and annoyed.
  • MonkeyFilter: I need to be sucked in quickly Saw this on lazylaces, and it looked tough. I figgered Do. Not. Want. Now I have to try it, and I know I'll feel stupid (and annoyed) Why can't they all be sweet, mindless and easy, she moaned.
  • MonkeyFilter: Why can't they all be sweet, mindless and easy? The heartfelt cry of my high-school self. *sniff*
  • s/b *sniffsniff*
  • I LOVE these games. That critical server backup can wait...